I've been wishing for a zombie game for two decades, which depicts zombies to my liking and represents a zombie playground. You always start fights against zombies that are 100% ready for action, even if they are a little bloodied here and there. they can also have the worst injuries from the start that limit them. Zombies have been walking around in their world for days / weeks, maybe they have been attacked, got stuck somewhere, fallen down. tear off arms, without the zombie being directly *dead*. Zombies don't care about pain, if you break their shin with a hammer they should try to take another step, the leg should kick over at the spot, the zombie falls down and crawls on.Īn explosion should not directly tear or not tear zombies, it can also just hurt the zombie badly, depending on the previous injury status of the zombie, and e.g. It's not just about slicing, it's about the general feeling of depicting "real" zombies. Click to expand.I want what Dead Island 1 promised back then, "real" damage, not scripts à la "do X damage on location Y to display texture Z".īodies consisting of individual layers that react accordingly to their environment.
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